Tuesday, 19 October 2010

modeling the ear

the ear was modeled in much the same way as the face was first by redrawing out the polys in 3d max then pulling out the vertices's until they match the layout of the ear. once this was done the ear canal and the fold in the top of the ear needed to be made this was done by selecting the edges that were to be affected and using the Chamfer tool to create additional polys which i dragged back and moved about until they looked right.

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