Wednesday, 20 October 2010

Mapping out the face


In preperation for putting the skin on my head i had to use a tool called unwrap UVW. this was done by first selecting every poly other then the ones in my ear, as this will be done differently, and putting on the unwrap UVW modifier and then aligning the box that came up so it completely surrounded the selected polys. after this i put a checker material on the head so i could see any trouble areas which were shown by the checkers being streached. then using the edit button under parameters i brought up the box shown in the screenshot above. i used this box and the relax tool within to isolate the trouble areas and sort out any of the stretched checkers until i had a nice smooth mesh surrounding all of the head like so:

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